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Tuesday, December 24, 2013

Amazon Hot Deals Online Kindle Fire HDX 7 Tablet Review Part 1 Of 2


Amazon Hot Deals Online Kindle Fire HDX 7... by f1337746256

All-New Kindle Fire HDX 7" Tablet

7" HDX Display, Wi-Fi, Optional 4G LTE Wireless, 16GB, 32GB, or 64GB

$229.00
Eligible for free shipping with Amazon Prime.
Exclusive digital benefits with Amazon Prime

In Stock.
Ships from and sold by Amazon Digital ServicesImportant information about using outside the U.S.
Want it Friday, Dec. 27? Order within 47 hrs 12 mins and choose One-Day Shipping at checkout. Details 
Also Available At: Best Buy and Staples
We want you to know...
Learn more about design decisions to help make an informed purchase
What's new
HDX display, faster processor, improved battery life... See 5 more
Perfect-color HDX display, plus powerful quad-core processor for fast, fluid performance and immersive entertainment
  • Exclusive 7" HDX display (1920x1200), high pixel density (323 PPI), and perfect color accuracy (100% sRGB) for vivid, lifelike images that go beyond standard HD
  • The fastest processor on a 7" tablet—powerful 2.2GHz quad-core processor and 2GB of RAM for fast, fluid multi-tasking, gaming, and video
  • Introducing the "Mayday" button—revolutionary, on-device tech support, exclusive to Kindle Fire HDX tablets. Connect for free to an Amazon expert 24x7, 365 days a year
  • Stay productive on the go with ultra-fast web browsing, built-in OfficeSuite, and updated e-mail and calendar support for Gmail, Outlook, and more
  • Immersive entertainment experience—see trivia and character backgrounds with X-Ray for Movies and TV, follow along with lyrics with new X-Ray for Music, fling videos to your TV with Second Screen, and more
  • Over 100,000 apps and games available in the Amazon Appstore, including a new paid app for free every day
  •  In addition to Free Two-Day Shipping, Prime members can stream tens of thousands of Prime Instant Video titles at no additional cost, over half of which can be downloaded to the latest generation of Kindle Fire tablets. Learn more

Amazon Hot Deals Online I found this great review that goes into great datail about the All-New Kindle Fire HDX 7" Tablet and what it can do.The All-New Kindle Fire HDX 7" Tablet is the best All-New Kindle Fire HDX 7" Tablet yet and get it now at at Amazon hot deals online Today.
The good: Amazon's Kindle Fire HDX 7 is a performance monster that speeds through Web sites and UI pages at a frantic pace. The screen is impressively sharp and the small light design is comfy for reading books. Mayday is personal and near-instant customer service. Some small but smart UI changes lead to an overall more pleasant experience.
The bad: The remote video viewing feature isn't ready at launch and ad removal still costs an extra $15. 16GB is too small for 1080p movies and there's no built-in storage expansion. The screen is tarnished by a yellowish tint and the buttons on the back are sometimes hard to find. No Google Play access means many apps still aren't available.
The bottom line: Armed with a powerful processor and Amazon's exhaustive content library, the Kindle Fire HDX delivers incredible value for its price, especially for Amazon Prime members.
Not since free shipping has there been a better reason to become an Amazon Prime member than the Kindle Fire HDX 7. The new tablet is affordable, powerful, comfortable, and it boasts enough new and refined features to more than earn its $229 (starting) asking price.
With prices like that it's no wonder that as PC sales decline tablets have been on the rise. However, tablets are just as commoditized now as PCs were in their heyday. Apple arguably created the tablet market, and the iPad still rules the high end; an endless array of Android clones fight it out at the low end, with both sides squeezing the middle.
Enter Amazon and its new Kindle Fire HDX tablets. The new HDX tablets -- the third generation of the Kindle Fire brand -- shoot toward the top of the tablet hierarchy thanks to three notable features: excellent pricing that's competitive with the best premium tablets on the market; an awesome content ecosystem (especially for Amazon Prime members) that goes toe-to-toe with iTunes; and real-time customer service with the new Mayday button, which brings a live Amazon rep on a video screen within seconds -- for free.
Unfortunately, the video sling feature -- you can "kick" video from your HDX to a compatible device or Smart TV -- isn't ready at launch. And neither is Goodreads integration. Also, 16GB is fast becoming too small to store HD content, and without access to the Google Play store, HDX owners are still missing out on plenty of Android apps.
Still, the HDX is the strongest evolution of the Kindle Fire brand yet; however, you'll want make sure you're a card-carrying citizen of the Amazon Prime eco-verse to get the most out of the tablet's offerings.
Design
Last year's Kindle Fire tablets were bulky, substantial, and seemed to prioritize durability over comfort. The Fire HDX 7 is much more thoughtfully designed. Its corners aren't as rounded as I usually like, but it's well-balanced and really comfortable to hold in one hand. It's light without feeling too airy.

There's an obviously higher degree of specificity to the HDX's design compared with last year's Fires.
(Credit: Josh Miller/CNET)
Both the power button and volume rocker have been moved to the back, and while they're easier to find and press compared with the old Fire HD, I'm not sure it's the best solution. It's fine when held in landscape mode -- the rear edges can be used as a tactile guide -- but it's annoying when I want to quickly wake it from sleep, but have to pick it up first to reach the back instead of just tapping a button on its side.
Tested specAmazon Kindle Fire HDX 7Amazon Kindle Fire HDGoogle Nexus 7 (2013)Apple iPad Mini
Weight in pounds0.660.860.660.68
Width in inches (landscape)7.37.77.87.9
Height in inches5.05.44.55.3
Depth in inches0.350.400.340.28
Side bezel width in inches (landscape)0.60.91.00.8
There's a Micro-USB port on the left edge and a headphone jack on the right. The Micro-HDMI port from last year's Fire has been exorcised in favor of a new video fling feature we'll get to later. The front-facing camera returns along with an actual camera app this time, but there's no rear camera.

While the power button is now much more tactile compared with last year's Fire HDs, it's also now located on the back, which presents its own set of issues.
(Credit: Josh Miller/CNET)
Mojito
The new version of the Kindle Fire OS -- dubbed Mojito -- is based on Android Jelly Bean and is more of a refinement over last year's OS rather than something completely new.
The carousel returns, allowing you to swipe through a lineup of your content, but now swiping up from the home screen reveals an array of your installed apps. And thanks to the higher-resolution screen, all menu items are visible at once from the top of the home screen.

Both the carousel and the app array are now accessible from the same page.
(Credit: Screenshot by Eric Franklin/CNET)
Swiping down from the the top still brings up the shortcuts menu and the settings button. The menu now includes new entries Quiet Time, which turns off all notifications -- this needed its own button? -- and Mayday, which we'll delve into shortly.
The Silk browser finally feels like a useful, welcoming tool for accessing the Web and not a clunky, low-rent app struggling to keep up with my Web-based proclivities. Pages loaded quickly and whizzed by when swiped.
Taps also are much more accurate now. Not only when tapping links, but it was especially impressive when typing. I'm usually one to make plenty of mistakes when typing on a touchscreen, but either I'm finally and suddenly getting much better or Amazon's engineers have put in a lot of work in this area. My bet's on the latter.
I'm probably a bit overly excited about just how trouble-free the Web experience was, but there's really nothing special about it. It simply works with little issue, which, compared with previous Fire tablets, I guess maybe is pretty special.

Silk is finally a fast competent browser and the Fire HDX's pinpoint-accurate screen makes the whole experience far more pleasurable than ever before.
(Credit: Screenshot by Eric Franklin/CNET)
Amazon also took a critical eye toward other native apps like e-mail and calendar as well as adding a new contacts app. E-mail has been redesigned to require fewer steps to set up and is now compatible with threaded conversations, so instead seeing a single e-mail from each person in the conversation, you now see a message from the last person to contribute to the thread.
Calendar includes a number of sensible improvements that for the most part makes the interface a more efficient and gratifying experience.
Managing your storage is now a lot easier, as items can be located by type and each deleted on the fly.

16GB is fast becoming too small for storing HD content. Thankfully, managing your storage on the Kindle Fire has never been easier.
(Credit: Screenshot by Eric Franklin/CNET)
While the vast majority of the changes work, there's also a missed opportunity here to add more customization. Samsung does this to great success on its latest version of the TouchWiz UI, last seen on the Galaxy Note 10.1 2014 Edition. Samsung's shortcut array behaves in much the same way as Amazon's, but also scrolls to the left to include more options and can even be customized to add more choices.
It's difficult to talk about how great the new OS is without mentioning the Snapdragon 800 processor, whose inclusion makes it clear that Amazon finally got the horsepower-to-interface overhead balance just about right. Accessing different sections of the interface feels much more immediate and it's an all around a less stressful and frustrating experience.

Sing along with your favorite songs or just listen to them. You know, whatever you prefer.
(Credit: Screenshot by Eric Franklin/CNET)
X-Ray for music is karaoke on your Fire. Sort of. The Fire displays lyrics onscreen while compatible songs play. Lyrics are timed to appear as they play in the song, and the feature's quite a bit more engaging than I thought it would be. That may be strictly due to the excitement of learning the actual lyrics to some of my favorite songs.
And X-Ray trivia with its handy "jump to scene" button is a pretty effective way to learn more about your favorite movies or TV shows.
What I've always liked about the Kindle Fire interface is how the content is organized. Instead of pages and pages of app icons like other OSes, on the Fire, each type of content is siloed into its respective section. When I tap Audiobooks, I know I'm seeing all the audiobooks I own and by tapping Store I can easily add more. There's just something comforting about having all your content automatically organized for you.
Mayday
Mayday is near-instant personal customer service. Pull down the shortcut menu, tap the Mayday button, then tap Connect. And within 15 seconds -- at least that's Amazon's goal -- a customer service representative appears on your screen. The rep can't see you, but can see whatever your HDX is currently displaying and apparently none of your actual account information is visible to them.

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1.  All-New Kindle Fire 7" Tablet, Now in HD


2.  All-New Kindle Fire HDX 8.9" Tablet


3.  Kindle Fire HD 8.9" Tablet


Monday, December 23, 2013

Take a look at why I became a member of ViralURL...

Take a look at why I became a member of ViralURL...

Amazon Hot Deals Online Xbox One Console REVIEW! Part 1 Of 2


Amazon Hot Deals Online Xbox One Console... by f1337746256

Price:$499.99 Eligible for free shipping with Amazon Prime.
In stock on December 31, 2013.
Order it now.
Ships from and sold by Amazon. Gift-wrap available.
Ordering for Christmas? This item will arrive after December 25Need a gift quickly?
  • With Xbox One, you can quickly jump from TV to movies to music to a game
  • Only Xbox One unleashes the vast and scalable power of the cloud for your games, entertainment and apps with Xbox Live
  • The console is driven by a powerful combination of CPU, GPU and 8GB of RAM, governed by an innovative OS architecture, to deliver power, speed and agility
  • Kinect is included with every Xbox One. Completely reengineered to be more precise, responsive and intuitive with unparalleled voice, vision and motion technology


Amazon Hot Deals Online I found this great review that goes into great datail about the Xbox One and what it can do.The Xbox One is the best Xbox yet and get it now at at Amazon hot deals online Today.
The good: Microsoft's Xbox One integrates live TV in an innovative fashion and can control your cable or satellite cable box, TV, and receiver. Most games present noticeably improved graphics over those on the Xbox 360. The One has a slightly better roster of exclusive launch games compared with the PS4's.
The bad: The live TV integration is fraught with frustrations: Kinect voice commands don't always work, the new dashboard is more confusing than it needs to be, and the system lacks full DVR integration. It costs $100 more than the PS4, and the additional Xbox Live Gold membership fee is required to use nearly every cool feature. The lineup of launch games lacks a Halo-caliber must-have title.
The bottom line: The Xbox One goes beyond gaming with its ambitious live TV integration, but at launch it can't deliver a knockout blow to the PS4 due to a higher price and uneven voice control. We suggest you wait for improvements, but for now, the Xbox One is better suited to forgiving early adopters.



Just a week after the encouraging debut of the PlayStation 4, Xbox One claims the spotlight.
Arriving a full eight years to the day after the Xbox 360, the Xbox One stakes a bold claim as the command center of your living room. Its name says it all: the One Box that would have you view all your living room entertainment -- from gaming, live TV, online video streaming, or Skyping with friends and family -- through its hardware.
A big part of that do-it-all promise is the inclusion of the second-generation Kinect -- no longer an option, the motion sensor/remote extender/voice control microphone is included with every Xbox One -- and a big reason Microsoft's console clocks in at $499, a full $100 more than Sony's offering. (Gone, meanwhile, are the onerous DRM and "no used games" restrictions that dogged the Xbox One's announcement phase.)
So the Xbox One aims high, but does it fly too close to the sun? Is the $100 premium over PS4 worth it? Is the console's entertainment and TV integration fully realized? Should Xbox 360 owners upgrade now or wait?
These are the questions you've had all year -- and now, it's time for the answers.
Editors' note: This review was conducted using an Xbox One running on a beta environment. Microsoft has told us this was fit for review, but if there are significant changes after public release, we'll update this review where appropriate.

Xbox One in pictures

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What's in the box
Inside the Xbox One box is the console, its power brick, the Kinect sensor, a 6-foot HDMI cable, one controller, and one chat headset. Like the $400 PS4, there's only one version of the Xbox One, a 500GB system for $500.Even though Kinect isn't vital to the Xbox One's functionality, you're still left paying the $100 premium for the Kinect, which comes in the box. (Of course, Kinect was originally required, but backlash forced Microsoft to remove it as a prerequisite.)accompanying free games) and a $10 voucher for online purchases -- Microsoft gives you neither extras nor freebies. That stings, considering you'll need an Xbox Live Gold account ($60/year) to do pretty much anything on the Xbox One beyond playing single-player games. (More on that later.) That said, existing Gold members can grandfather a new One console onto their current 360 account at no extra charge.
The hardware
Under the Xbox One's hood is an eight-core AMD CPU, 8GB of DDR3 RAM and a GPU clocked at 853 MHz. The Xbox One's specs trail the PS4's only slightly, but it's important to keep in mind this was the case last generation as well. Both consoles' architectures are more closely constructed this generation, so for the most part we'll likely see similar graphical performance.
(Credit: Sarah Tew/CNET)
The Xbox One is significantly bulkier and notably less sleek than the PlayStation 4; some have described it as a retrofitted VCR. Quite frankly it's not really anything special to look at, though the glowing white Xbox logo on the right panel is oddly soothing.
One ugly carryover from the 360 is the Xbox One's external power brick. That's in contrast to the trim PS4, which manages to keep its power supply tucked inside.
The Xbox weighs around 8 pounds and measures in at 13.5 inches wide by 10.4 inches deep by 3.2 inches tall, but it doesn't go as deep as the PS4 (10.8 inches by 12 inches by 2 inches). Unlike the PS4, the Xbox One's internal 500GB hard disk is not user-replaceable. Wireless Xbox One features include 802.11n and Wi-Fi Direct, but there's no built-in Bluetooth support.
The box is littered with vents on top and around the sides. Xbox One is designed to be on nearly 24-7, if only because it sits in line between your cable box and TV. I've had the console on more often than not when I've been home, and impressively enough, the machine barely makes any noise. (That's a far cry from the jet-engine din of the original Xbox 360 consoles.)
Kinect 2.0 is bundled into the Xbox One system and is meshed into the console's operating system, more so than the PS4's PlayStation Camera (an optional $60 upgrade to the Sony system). Kinect is not required for operation, but Microsoft is never shy to heavily recommend attaching the device during the initial setup. The camera and microphone array take up a little more space than one of those old-school industrial Swingline staplers, so finding a spot for it shouldn't be too much of a task. Be warned, though, unlike the PS4 camera, you can't put the Kinect on top of your TV; that could be especially problematic if you have a sound bar at the base of your screen.
When it's powered on, you'll notice three infrared (IR) blasting beacons emanating from the front of the Kinect. In fact, the Xbox One can send and receive IR commands, which means it can both control your TV and audio receiver or sound bar (to a degree), and accept commands from a standard universal remote. (The PS4 can do neither, even with its camera connected.) Note, however, that the Xbox's database of control codes isn't comprehensive; we already found some mainstream TVs that it wasn't able to control.
Around back is a collection of ports: an HDMI-in and -out (for live TV integration), an optical audio port, two USB 3.0 slots (plus one on the left side for a total of three), the Kinect attachment interface, a slot for an IR blaster, and an Ethernet port. The IR slot is for owners who don't have line-of-sight (if their devices are behind a closed cabinet, for example) between their Kinect and AV devices. For these setups, a wire (not included) must manually run from the console to these devices so they can receive IR commands.
Xbox One must lie horizontally, unlike the Xbox 360 and the PlayStation 3 and 4. Finally, standard-definition TV owners are out of luck; the Xbox One only connects digitally via HDMI.
(Credit: Sarah Tew/CNET)
Gameplay
Most of the Xbox One games I tried out look great and mostly perform well. Dead Rising 3 is capable of displaying a dizzying amount of zombies on screen at once -- way more than its hardware predecessor was physically able to do. Ryse: Son of Rome and Forza Motorsport 5 are the best-looking eye candy among the initial crop of exclusive titles.
As with the PS4, most multiplatform Xbox One games, especially those already available on current-generation systems, only look marginally better than the PS3 or Xbox 360 versions. In certain cases -- EA's sports titles, for instance -- new next-gen engines have been put in place to take better advantage of improved hardware. That said, the majority of games won't truly hit their stride until developers learn to master the system. It's just the nature of the beast and it affects both the Xbox One and the PlayStation 4 alike.
During any gameplay session, players can suspend the action and back out into the console's operating system, watch live TV, open other apps, or enter settings. The suspended game is only lost when a new game is started or the console is powered off.
Players can also "snap" certain apps to their gameplay screen, which I'll discuss in depth a little later.
Achievements are back with the Xbox One and presented within their own app in the operating system. Each achievement can be viewed in full-screen mode and, depending on the game, some achievements will actually record gameplay the moment they are unlocked.
Microsoft is supporting independent game development for the platform, and those titles will be available exclusively in the Xbox One Game Store. Outside of digital-only offerings, all titles will be available in disc or digital form. If you buy digital versions of games, you can download and play them on any Xbox One you log in on. If you buy the disc version, that disc must follow you wherever you go. (The PS4 offers the same options for sharing digital and disc-based games.)
All games, disc-based or digital, completely install onto the system. You'll only need the disc to play if that's how you purchased the game.
Just like the PS4, the Xbox One has no backward compatibility at all with Xbox 360 discs. The ability to buy and download classic games from Xbox 360 wouldn't be surprising down the road, but that's strictly wishful thinking for now -- no official announcements have been made.
Since the Xbox One's announcement, Microsoft has really drilled in the idea of cloud computing and how it will supposedly open the door for revolutionary in-game results. None of the launch titles we've seen incorporates cloud computing in any noticeable manner, but we're sure this kind of tech will surface as we head deeper into the console's life cycle.
(Credit: Sarah Tew/CNET)
The controller
It's tough for the Xbox team to have improved upon the Xbox 360 controller. Save for its subpar D-pad, the controller was easily the most comfortable one ever made. For Xbox One, the controller's shape and feel have undergone tweaks, and I can't say it's all for the better.
The new controller isn't necessarily uncomfortable, but it's gripped slightly different and has more angles as opposed the curves of the 360's controller. The Xbox guide button (now the Home button) is placed well away from where the Back and Start buttons used to flank it -- likely to avoid accidentally hitting. The Back and Start buttons are now the View and Menu buttons, respectively.
The Xbox One's controller still has the same layout for face buttons and the analog sticks are laid out in the same format as well. The sticks have smaller circular tops on the joysticks and they can be clicked in. The D-pad is the most different-looking, compared with the 360's controller; it no longer sits on a disc. The plus-shaped directional pad now clicks in four directions, totally eliminating the accidental inputs its predecessor suffered from.
(Credit: Sarah Tew/CNET)
The LB and RB buttons now have much more space atop the controller and the L and R triggers have a really solid squeeze and feel to them. There are even independent rumble motors tethered to each trigger, so, for example, stepping on the gas will shake the right trigger but not the left.
On top of the controller is a Micro-USB port that can be used if there's a rechargeable battery pack installed. It takes two AAs otherwise. There's also a sync button and two IR blasters that send information to Kinect. This is how Xbox One knows who is signed into the console, but more on that later.
Underneath the controller is a port for connecting a chat headset. Unfortunately, this interface isn't compatible with any 360 headset.
Additional Xbox One controllers can be purchased for $60 and the console can support up to eight connected at once.
Kinect 2.0 and the Xbox One interface
While Microsoft seemed to have gone all-in on how deeply rooted the motion sensing and voice recognition camera was going to be, a vehement pushback from the gaming community changed that. Sure, Kinect isn't required in order for Xbox One to work but it's still very much ingrained in much of the experience.
Xbox One is nearly completely controllable with the Kinect and your voice, though it can make for some frustrating moments. Kinect doesn't always hear you correctly and things that would take seconds to perform on a controller can take much longer as you start articulating and pronouncing every single syllable more clearer.
(Credit: CBS Interactive)
Kinect 2.0 introduces a handful of new voice and gesture commands, all of which will take some time getting used to. In fact, Microsoft provided me with a cheat sheet containing around 30 new voice commands and five new gestures.
When it does work, Kinect can provide some brilliant "a-ha" moments. Even the simple task of turning the console on without the need to locate a controller is a luxury tough to abandon once experienced for the first time.
The console can log you in using only your face, up to six different faces and six log-ins, to be exact. Once you turn on a controller, it then knows which player is holding which controller. It's a sneaky yet effective trick, especially when multiple users share a single console.
When you're logged in to another console outside of your primary home console, your content is only available if you are the home user (meaning you push the Home button) on a controller. Once another attached user hits the Home button, they are then driving the console. This impacts which games and saves are available too. Essentially, your Xbox Live account follows you where you go. I'll dive deeper into Xbox Live accounts a little later.
Using the Skype app was a really great experience. The Kinect sensor isn't mechanical, but it can zoom in and out taking into consideration the amount of people in a given room. By tracking everyone's skeletons, the Skype video feed ensures everyone stays in the picture during a video conference. Skype is baked into the OS quite well and also responds to its own collection of voice commands.
It's tough to deny the interface's aesthetic similarities to the tiled Windows 8 design, especially how users can pin items to their screen. Almost anything is pinnable, from apps and games, to specific albums, movies and TV shows. Users can also add a touch of customization to the screen with the ability to choose a unique thematic color.
The Xbox One's dashboard seems like a simple three-pillared approach on the surface: Pins, Home, and Store. Pins are the bookmarks you can place for quick access to almost anything and the Store section is the portal to all of the content accessible on an Xbox One. The Home (main) screen houses a large window that contains the app, game, or piece of media currently running. Surrounding it are tiles of recently used software and access to your Xbox One profile on the left.
Unfortunately, what appears straightforward on the surface, hides a handful of complexities underneath. The platform introduces a number of brand-new ideas; the most intriguing of all is probably the "snap" feature, which allows you to snap an app to a third of your screen. It brings the idea of multitasking to a console for the first time, though its implementation can be disorienting.

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